Free Fire All Character Ability Part-2
Today I will present a report on the ability of all characters in free fire. Since there are 40 characters in free fire, I think it's going to be more if I put so much in 1 post. So I'll post 4 sires about this character. So let's start today's Part 2.
11.Maxim:
Ability Name: Gluttony
Ability: Passive
Ability Max Level:
Eating mushroom and using med kits faster by 40%.
12.Ford:
Ability Name: Iron will
Ability: passive
Ability Max Level:
Reduces damage 24% when outside the safe zone.
13.Nulla:
Ability Name: N/A
Ability: N/A
Ability Max Level:
N/A
14.Primis:
Ability Name: N/A
Ability: N/A
Ability Max Level:
N/A
15.Kelly:
Ability Name: Dash
Ability: Passive
Ability Max Level:
Sprinting speed increases by 6%.
16.D-Bee:
Ability Name: Bullet beats
Ability: Passive
Ability Max Level:
When firing while moving, movement speed increases by 15%, accuracy increases by 35%.
17.Maro:
Ability Name: Falcon fervor
Ability: Passive
Ability Max Level:
Damage increases with distance, up to 25%. Damage to marked enemies increases by 3.5%.
18.Skyler:
Ability Name: Riptide rhythm
Ability: Active
Ability Max Level:
Unleashes a sonic wave forward, damaging 5 Gloo Walls within 100m, CD 40s. Also, each Gloo Wall deployed will result in increasing HP recovery beginning from 9 points. Recovery effects do not stack.
19.K:
Ability Name: Master of all
Ability: Active
Ability Max Level:
Max EP increases by 50. Jiu-jitsu Mode : Allies within 6m get 500% increases in EP conversion rate. Psychology Mode: Recover 2 EP every 2s, up to 150 EP. Mode switch CD: 3s.
20.Jai:
Ability Name: Raging reload
Ability: Passive
Ability Max Level:
After knocking down an opponent, the gun's magazine automatically gets reloaded by 45% of its capacity (limited to AR, Pistol, SMG, SG).